Call Of Duty 5 : World At War 

Asylum is a multiplayer map in Call of Duty: World at War. It is a little like Showdown, but much more extensive. It is also something of a successor to Vacant due to the long and sharp angled corridors and line of sight orientation as well as embellished on side passageways and many different routes, but it is a fairly average-small level. This is a good map for game matches with smaller groups of people, but can be played with larger groups as well. As the name states, this level appears to be a small Nazi Asylum based off a part of the mission Ring of Steel when Pvt. Petrenkoassaults the German asylum. This map usually focuses on close range shooting, due to the fact that there is not a lot of open space. Guns that work well here include the PPSh-41 (or all SMGs), the Type 99 machine gun, the MG42, and the Browning M1919, and some semi-automatic rifles. The shotguns can also be effective. Also Rifle Grenades work well here, but the player can risk getting blown up, or seriously hurt. 

  • Cafeteria: This is where the Red Army spawns. Most people tend to stay here for the battle for it has a room that has a view of the center of the map. Also, the hall it leads to gives a great view of the enemy's path so one can trap the enemy from proceeding from halls. However, enemies also tend to flank from the back, and seeing as it is a vast space, an enemy can get through defenses easily. However, the enemy can be stopped from proceeding by someone watching the points where the enemy can enter at the back.
  • Bathroom Hall: This point is where many battles take place. Whoever holds this hall has a great way of getting around the map, as it goes out to the Red Army spawn, the Wehrmacht spawn, the center, and the second floor. The bathrooms are some points where people camp, hoping to get a few kills for it is usually a trafficked area.

  • North End: This is where the Wehrmacht spawn. From early to late game, this is usually abandoned. The main points of battles are far away, not many players stay here. However, special occasions like the flag inWar, can make this spot a battle area. Otherwise, it is usually vacant.
  • Broken Roof Area: This area in the north-western point is where many battles also take place. Holding this area gives the player's team a great advantage. The player can create a choke point for the enemy, whichever way they're coming from. Also, as there are walls there, the player has cover while doing so. This place is often the point of most battles. It is a great place to focus Artillery Strikes not only because it's usually covered with enemy troops, but also because the broken roof does not get in the way of Artillery Strikes, preventing damage reduction. 


  • In the bathroom the player can hear many strange (creepy) things, such as two men whispering, a girl crying, a coin dropping, a piano playing, water dripping (while in a bathroom), a knife carving into cement and possibly other things.
  • The sound of the piano being played becomes loudest near a building near the Soviet spawn area, suggesting the piano is being played within that building. However, the building is sealed so it is impossible to find out for sure what is going on inside.
  • Standing by the windows can sometimes trigger the sound effect of a window being boarded up. This could have been a hint by Treyarch that the first Zombie DLC would have been set in the Asylum (Verrückt).
  • The second zombie map, Verrückt, is set in the Asylum.
  • If the player goes into spectator mode, go up on top of the roof, knocking on wood can be heard.
  • In the bathroom, the player can see feces or rust in the toilet.
  • On the Wii, this map is one of the few maps where the player occasionally runs into the "Ghost gun" or "telekinetic soldier". It is when the player gets separated from the gun. The player can go through all the motions of the gun (firing the gun and reloading) while the gun goes through the motions (the ammo getting thrown off without anyone holding it). This can, however, block the view if having a large weapon, like the MG or Browning. The player may also appear invisible to other players. This only happens on the Wii. The maps that also have this are: UpheavalCliffside and Castle.
  • On Spectator mode and as a Russian and/or German if standing next to every gate on the map, whispering from the bathroom and dogs barking can be heard.
  • In the bathroom area if the player goes into Spectator mode and goes up into a secret room, a piano can be heard. Also, the sound of the piano is coming from a ghostly record player as static can be heard.
  • The strange whispering in the bathroom and gates may be a reference to the game Timesplitters: Future Perfect for in Mansion of Madness the whispers sound alike.
  • It is audible in the whispers to hear something about Dr. Richtofen. Because the whisper says "Dr." and then "Richtofen" gets less audible.
  • This is one of the few maps to be used multiple times. It is used in the campaign level, Ring of Steel, the Nazi Zombie map Verruckt, and the multiplayer map, Asylum.
  • Outside of the map there are numerous houses that look as if they have been burned. Also, there is a tree outside of the map which is noticeable on spectate.
  • In the Single player level Ring of SteelUpheaval and Asylum are near each other. Although both look very different from each other when comparing the multiplayer levels, Asylum is just North of Upheaval; meaning two battles are happening close by. So if a player fires a rifle grenade at the correct altitude it would likely hitUpheaval. If the player does a glitch to get out of the level, one will notice Asylum is surrounded by a forest instead of a town. This is the same with Castle and Courtyard, though both maps aren't as close asUpheaval and Asylum .
  • A lot of the roofs on this map can be passed through if free spectating.
  • It is possible to hear electricity on this map, which may be another hint by Treyarch that this would be the first Nazi Zombies DLC.
  • If the player looks into the toilet in the open stall, one can see feces inside it.
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