Call Of Duty : Modern Warfare 2
The FGM-148 Javelin returns in Modern Warfare 2. In campaign, the Javelin first appears in the level "Of Their Own Accord", where the player is tasked with sniping Russian soldiers armed with Javelin launchers. The player then gets an opportunity to pick up a Javelin and destroy Russian armor and attacking Mi-28 gunships with it. The Javelin later appears in "Loose Ends", where Archer uses one to destroy Ultranationalist vehicles.
Online, the Javelin is the penultimate (second to last) launcher to be unlocked, being unlocked at level 50. It functions similarly to the Stinger, but has a more sophisticated targeting system: vehicles can be targeted behind cover with arrows pointing to their location. A short beeping noise will confirm when the player has a solid lock on the vehicle. This effectively allows the player to fire in cover, providing there is enough room to fire the rocket. It can shoot down most attack helicopters and UAVs in a single hit and the Pave Low in two, or sometimes even in only 1 if it tricks the Pave Low or if it has already deployed its flares. The Javelin can destroy enemy Harriers, although due to the size of the Harriers fuselage, the Javelin missile will miss and then turn and try to destroy the harrier in mid-air.
However, it has a second function which the Stinger does not have: the Javelin is able to, in absence of vehicular targets, lock onto areas on the ground, effectively making it a sophisticated, shoulder-mounted mortar. Once fired, the missile will fly upwards and hit the target area several seconds afterwards, unleashing a fairly large and lethal explosion, similar to, yet smaller than that of the Predator Missile killstreak. When used properly and tactically, a Javelin-user can fire at a safe range and hammer down on a group of enemies. Because of the nature of the weapon, it will always hit the target from above, so make sure your target has line of sight to the sky (in fact, this can even allow you to hit locations that would normally be sheltered against launchers, such as walled-in rooftops, buildings with derelict roofs, or even skylights onTerminal). However, using Danger Close can increase the radius and lethality of the explosion. It is worth noting that the delay between firing and impact is considerable, even a hindrance to reliably getting kills, so it is recommended to use it more as an anti-camp solution or against high traffic objectives like bomb sites or domination nodes. When firing the Javelin however, the user must be careful to have enough vertical clearance as the rocket will fly forward a short distance then straight upwards. If there is a roof or overhang above and in front of the user, the Javelin will detonate, killing the user and enemies around them.
The Javelin has (or had) an unusual loading behavior. A user can actually carry 2 missiles, one in reserve and one in the launcher. After spawning, the player's missile is actually in the reserve slot. Upon drawing the weapon for the first time, the missile is loaded into the launcher, opening the reserve slot. Additional missiles can only be acquired if the reserve slot is open. Because of this using Scavenger and Javelin can be a little confusing. The player must draw the launcher and let the reload complete at least once to get a second missile. After firing, the Javelin will switch back to the primary weapon without reloading. This means that after firing the launcher, a reserve missile, if present, will NOT be loaded into the launcher by default which means the reserve slot will remain full, which means running over an ammo bag will NOT increase the user's missile count to two. The user must switch back to the Javelin, wait for the long load animation to complete, then run over the ammo bag to pickup the second missile.
- As of the latest patch on the PS3 and Xbox 360, the Javelin now starts the game loaded with one rocket, with no rockets in reserve
Contrary to popular belief, the Scavenger perk does in fact give Javelin ammo, even if it is not the primary weapon.
- In order to fire off successive shots, a spent launch tube has to be detached from the CLU and a new one attached in place. This of course would be cumbersome to depict during game play, as a result, the Javelin is simply lowered off to the side while reloading.
- In Call of Duty 4, the Javelin will automatically reload with no animation of the operator handling the missile.
- Much like a real Javelin system, the Javelin takes a top-attack flight profile when attacking armored vehicles, with the strange exception of "All In" where the missile will fly directly towards the enemy BMPs, just like how the Stinger flies directly towards aircraft (straight on). Even the direct-fire mode of the Javelin will still go up in the air.
- It is possible to fire the Javelin and make it hit a building rapidly in "All In". The player needs to shoot the second BMP near the silos, take the Javelin to the beginning and fire. It will hit a building, killing troops and possibly the BMP itself.
- In real life, the cost of each Javelin is $125,000 and cost of each missile is $80,000.
- On the map Estate the Javelin can be fired from a distance into the house through the roof.
- In Modern Warfare 2 the Javelin appears to have an expiration date which can be read below the sight saying 'EXP. DATE:05/19/79'. This could mean 2079.
- If one shoots a Javelin at air support and it is destroyed when the missile shoots up, the rocket will continue upwards before coming down, occasionally leading to suicides from standing under air support.
- You can actually hold your breath while using the Javelin, just like sniper rifles.
- It is often compared to the Stinger, as the Javelin works behind cover, and can hit players, but the Stinger will chase a vehicle, a Javelin will not. It is up to personal preference.
- It is very strange that the Russians in the American Defense Campaign now have access to the Javelin. They likely found a Javelin cache somehow and stole it.
- In the mission "Of Their Own Accord", a group of Russian solders is shown firing javelins at US armor. This is inaccurate though, as the USA has placed safety measures in the missiles programming to prevent them from ever being able to be used against US Forces. In reality, the missiles would fire, fly over their target, and then simply continue flying away, never actually engaging the target. Although the Russians would be using 9K115-2 Metis-M in real life, Infinity Ward most likely did not want to make another weapon in to the game as that could delay the game's release.
- It is also strange that the Javelins you pick up immediately locate and highlight enemy vehicles, without visible adjustment from their previous behavior.
- Despite being primarily an anti-armor weapon, the Javelin does have the ability to fire on aircraft in real life. According to the army field manual, the Javelin is capable of locking onto and firing at low-flying aircraft (mainly helicopters) when used in the direct-fire mode.
- During the level "Of Their Own Accord" (at least on PC), locking on to helicopters does activate direct-fire mode, with the on-weapon display showing a "DIR" icon rather than "TOP". The missile will still launch skyward, but will quickly adjust mid-flight to hit the helicopter. The delay between firing and impact is significantly shorter than in top-attack operation. Whether this same behavior occurs during multiplayer or on consoles has yet to be verified.
- The Javelin in all the games are incorrectly potrayed as the screen that you use to lock on to targets is infrared black and white, not coloured.
- When you fire at enemy Harriers, sometimes the missile will miss and return to the Harriers and miss again, then fly strangely toward to you.