Band Of Brilliance

Call Of Duty 5 : World At War

The M1 Garand is fairly common, being standard issue for Marine riflemen. It's ammo can be picked up from anywhere, but was disfavored for being too common, and for sometimes, it's firepower.

The M1 Garand is unlocked at level 17. The weapon has significant recoil in comparison to other weapons, but sometimes this makes headshots easier. In Call of Duty: World at War, the M1 Garand can now be reloaded at any time, without having to empty the clip. Statistically speaking, the M1 Garand is more uncomfortable than other rifles due to its restricted rate of fire, high recoil, relatively low ammo capacity, slow reload and only slightly higher damage and accuracy. Also, three direct hits with the weapon will guarantee a kill, allowing for the use of a perk besides Stopping Power. This only applies to the M1 Garand without a scope. It is suggested that you avoid short range fights or switch to another weapon as this weapon is ideal for medium to long range.

The M1 Garand can be equipped with a sniper scope and can be used as a semi-automatic sniper rifle. When equipped with the Sniper Scope(Marksman IV), the damage is raised to 70 (same as all other guns with sniper scopes), but it has lower damage multipliers than the other snipers. As a bonus, the M1 Garand scoped moves idly the same amount as thePTRS-41 (4 degrees), while all other scoped bolt actions idle at 6 degrees, making the M1 Garand more accurate due to the lower sway. The M1 scoped has another bonus, which is that its sway drops to 3 degrees when crouched or prone, making it the most accurate sniper in the game. One flaw of the M1 scoped is that it is the only sniper whose recoil does not reset before the next shot. All other snipers reset perfectly before the next shot. However, for most players, the low visual recoil and high rate of fire more than make up for this. Another flaw is that it is only a one shot kill to the head, which is hard to get on moving targets. The M1 Garand scoped does the exact same damage as the M21 from Call of Duty 4: Modern Warfare because they have the same base damage and multipliers. It is a one-shot-one-kill with Stopping Power to the head, neck, and chest (the same as bolt actions without Stopping Power). Without Stopping Power, a headshot is required for a one shot kill. For close quarters, it is advised to use a scope and hip fire as the low RoF and high recoil mean you can get easy headshots from firing all 8 rounds.

An interesting fact is that the M1 Garand is the only weapon in Call of Duty: World at War that takes longer to reload when it still has rounds in its clip than when it is empty. Although some players believe that for this reason it should not be reloaded mid-clip if a decent number of shots remain, a player can never really know when extra bullets might come in handy, so it is generally advisable to reload when not in combat.

This rifle is one of the most overlooked guns in the game because of the reasons stated above, but it is easily the best scoped rifle in the hands of a skilled sniper due to its higher accuracy, rate of fire, ammo capacity, and a ridiculous amount of starting ammo.

If you plan on using the M1 Garand as a Sniper Rifle with the Sniper Scope, note that you DO NOT get a Ghillie suit like the bolt-action rifles.

As another note, the M1 Garand has the slowest rate of fire of any rifle in World at War. However, when Double Tap is put in as a Tier 2 perk, it erases that barrier and gives it the same rate of fire a Gewehr 43 or an M1 Carbine, but it is easily more deadly because of it's quick reload rate.

Because the player starts with a large amount of ammunition for the M1 Garand, Bandolier is of questionable value, as the player only needs to hit an enemy twice with stopping power at most distances, or three times without stopping power at any distance unless the player was shooting through cover, or if the player has Juggernaut or Second Chance perks equipped. Also If the player is a good shot they would not waste many rounds, meaning the player could get a very long killstreak before needing to swap out the gun or find some more ammo. Sleight Of Hand is rather ineffective as the player will only receive most of the benefits of Sleight Of Hand if reloading a partial clip, though that can be handy when the player is not in combat, as it reduces the chances of the player being killed mid-reload. Camoflague and a silencer can work very well with the M1 Garand, since the M1 Garand always requires three hits to kill any player who has not got the Juggernaut or Second Chance equipped (4 if they do have Juggernaut or Second Chance equipped).

The Garand appears on all Nazi Zombie levels, being available from the Mystery Box and, on some levels, off the wall. It isn't the most reliable gun, as damage to the body is reduced, making headshots somewhat advised for the Garand, and, like all semi-automatics, it is good for the first several rounds, but then later it should be swapped out in favor of a fully automatic weapon like the M1 Thompson etc. When you put it in the Pack-a-Punch Machine in Der Riese, the gun is upgraded to the "M1000". The Grenade Launcher is upgraded to "The Imploder".

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