Second Chance is a third tier perk in Call of Duty: World at War multiplayer that gives a player the ability to go into Last Stand or revive a friendly player in Last Stand. A player with the Second Chance perk will see beacons that show the locations of friendly players in Last Stand. In order for a player to revive a friendly player in Last Stand, a player must be near the downed player and hold the specified "use" button. While reviving a downed player, the player will go through an animation of preparing a needle (a morphine syrette) and injecting the downed player with it. A player may move and/or crouch/go prone while reviving a downed player; moving too far from the downed player will reset the revival process. If the player is not hit again by enemy fire, they will stay alive for 30 seconds (10 seconds in Free for all), which is notably longer than the amount of time spent in the reverse prone position in Call of Duty 4: Modern Warfare's multiplayer perk: Last Stand.
The player will only get to use the Last Stand if they are downed by body shots; being killed by a headshot, Dogs, M2 Flamethrower, knife/bayonet, and any explosion, will not let a player go into second chance.
Second Chance returns in Black Ops. When a player is shot down and has second chance equipped, the player falls as if they actually died, then goes into second chance. As with previous games, users are invulnerable while falling into second chance; however, the instant they are in second chance, they may be killed by anything, even flashbang blasts. Second Chance lasts up to 10 seconds before you bleed out, with the option of taking the "coward's way out" to die prematurely.
Second Chance Pro gives the players the ability to survive significantly longer (for up to 30 seconds) while in second chance and be revived by other teammates. Reviving a player in this way takes 1.5 seconds. If killed by a headshot, knife, or most explosions, the player will bypass Second Chance completely and die immediately.
If the player has a pistol as their secondary, then they will pull out that pistol in Second Chance, including any attachments it has (notable exceptions include any pistols with Dual Wield and the Full-Auto attachment on the CZ75). If the player does not have a pistol as a secondary, they pull out an M1911 without any attachments.
If you kill an enemy player at the same time as they down you, the kill will count towards the Second Chance challenges.
- Kills — Get 10 kills while in Second Chance.
- Revenge — While in Second Chance, kill the enemy who downed you 5 times.
- Headshot — Get 1 headshot kill while in Second chance.