The Thermal Scope is highly effective on this map as it is very dark and player's images stand out as bright-white. Correspondingly, Cold Blooded is very effective at hiding from Thermal Scope users.
Warehouse B is a popular sniper ambush point, as a player can climb onto the short roof and go prone, as well as putting another member in the tall grass, giving them an easy opportunity to shred anyone coming up the side.
The small, red bricked, two story shack is popular for snipers and is perfect for getting one or two quick kills. It's open on all sides, there are two paths up. One is via the ladder on the side. The other is accessible by climbing the crates, which are located by the single tree near the bridge. A sniper with a claymore could easily camp out there for an extended period, as long as they maintain a watch over the exposed access point unguarded by the claymore.
It is almost impossible to spot a sniper who is hiding in the underbrush, especially if the player has Cold-Blooded, and has a camouflaged sniper rifle with a small sidearm or dark weapon. This map is great for playing dead in aGhillie suit, because of the difficulty of identifying targets who are not moving at all.
The grass on this level is so tall, ambushing an enemy is fairly easy; even more so when Cold-Blooded and/orNinja is used, claymores are also very useful in the long grass as one cannot see the red trip lasers. Heartbeat Sensors can be used to great effect in the in-door sections of the map.
It's possible to get on top of the large cluster of buildings in the center of the map. The player can get on the roof from climbing a pile of boxes, leaping from the burnt-out car, using the ladder within the shacks, or by jumping off the concrete piling with the ladder. Another camping spot is on a catwalk in the large warehouse with the storage tanks and long stairwell. Climb the tank next to the stairs on the upper floor and then climb onto the high beams. This is a popular spot for ambushing. The dark corner next to the stairs is a potential location to use controllable killstreaks or ambushes. You can also climb onto the handrail, crouch and drop onto a girder then hide under the sloping roof. The view is obscured a bit by the ironwork but it's a place not many will see and it covers the entrance at ground level below.
The drainage channel can be used to good effect if the player lies prone in the water watching the crossing point on the western end of the channel, picking off unsuspecting enemies as they run across. You have to be quick but you cant be seen easily until they work out where the shots are coming from. It is also possible to get in the right position to snipe at the bridge and the container where some people climb and hide.
There is also a spot which can be found in the southern part of the map. There is an area at the southernmost end of the Shanty Town spot that is covered in wavy, rusted metal (Much like the roofs in Favela), that acts as the roof of a small room underneath. At the ground level of the map, this room is seen as a dark space with a square wall, a doorway, and two windows. Underneath it is an area of tall grass that is often used by campers. If the player walks out onto the edge of the roof and then crouches, they will fall through onto a ledge beneath. This may also happen without crouching if the player walks out far enough. From the ledge, players can hide in the room, which is very dark and not usually noticed by opponents, and snipe or shoot at enemies in the Storage Warehouse. This can be used without Ninja, because even if an opponent has a Heartbeat Sensor, they will merely think that the player is on the roof if they are on the ground, or vice-versa. Using a Tactical Insertion is not recommended, however, because the red glow is very obvious to the enemy.